Solo
Your score is the total distance from the correct locations. Lower is better.
How to play
Atlas Rush gives everyone the same clue, then each player moves around the world map or globe and drops a pin where they think the country is. The closest guess wins the round.
Your score is the total distance from the correct locations. Lower is better.
Each round compares everyone by distance. The closest player wins that round.
Groups can keep playing and see who has the most wins for the day.
Geo Quiz mixes pub-quiz geography with flags, capitals, country outlines and map questions. Practise solo or host a multiplayer game. Your friends can request to join on the same network, or use an online invitation that you enable. Approve their requests, then begin.
Choose four or six answers and a 15, 20 or 30-second question clock. Each regular round has one question and one locked answer per player. Correct answers earn points, with a speed bonus, and consecutive correct answers build a streak. Travel photos are optional; sound, background music and reduced motion are available in the game settings.
After every four questions, a Mystery Country bonus adds one new clue. Earlier clues remain visible. Each player gets one map guess on that visit; the first correct guess wins the bonus. If nobody solves it, the same country returns next time with another clue. Solving with fewer clues earns more points.
New players can turn on country names as a hint, use longer timers, or focus on one clue type at a time. As players improve, mix clue types together and shorten the timer for a faster challenge.
Atlas Rush does not include built-in chat, public lobbies, or stranger matchmaking. Players use a room code with people they already know, then talk in person, in class, or on their own family call.
A future live scoreboard is planned for classrooms and quiz nights, so a second computer or projector can show standings while players keep using the same room-code game flow.